AI Insights · Timothy · July 2022
Top 5 Cannabis Games Apps Performance in Switzerland in Q2 2022
Explore the performance trends of the top 5 cannabis games apps in Switzerland during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 cannabis games on a unified platform in Switzerland showed varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals detailed insights into these metrics.
Bud Farm: Idle Tycoon Game from LDRLY saw its weekly revenue peak at around $1.1K in late March before gradually declining to approximately $445 by mid-June. Weekly downloads fluctuated, peaking at 19 in early April, while weekly active users decreased from 105 to 69 over the quarter.
Hempire - Weed Growing Game by LBC Studios Inc. experienced a revenue high of about $1.2K in late April, followed by a decline to $445 by the end of June. Weekly downloads showed a similar trend, starting at 140 and peaking at 215 in mid-April, before dropping to 67 by the end of the quarter. Active users initially increased to 504 in late April but then declined to 327 by late June.
Cheech and Chong Bud Farm, also from LDRLY, reported a peak revenue of roughly $1.2K at the end of March, which then decreased to around $775 by late June. Downloads were minimal until early June when they started to pick up, reaching 42 in mid-June. Active users followed a similar pattern, beginning to increase in early June to reach 36 by the end of the quarter.
Weed Inc: Idle Tycoon by Metamoki Inc. saw its highest weekly revenue of about $1.3K in mid-April, which then declined to $710 by the end of June. Downloads peaked at 98 in late April and then varied, ending at 71 by the quarter’s end. Active users saw a peak of 666 in late April but gradually declined to 484 by the end of June.
Wiz Khalifa's Weed Farm, another title by Metamoki Inc., recorded its highest revenue of $280 in early May, which then fell to $143 by the end of June. Downloads peaked at 48 in late May and dropped to 4 by the quarter’s end. Active users increased to 119 in late April but then declined to 73 by late June.
These insights are sourced from Sensor Tower, where more detailed analytics can be found.